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Tread Loudly 2
Ametat Security Amarr Empire
86
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Posted - 2015.03.12 21:24:00 -
[1] - Quote
True Adamance wrote:Tebu Gan wrote:True Adamance wrote:What? Why not? It's the only conventional tank turret and its lost its splash?
You absolutely sure about this because that's a right bugger. I thought they removed that splash a LONG time ago. I went 19/0 last night landing direct hits, so dunno that they really need splash. And use a heatsink, nuff said. That's not the point. When you fire a tank shell it explodes more oft than not that's part of the functionality of them. I guess you could justify this railround a KE penetrator but equally you could justify it as a Javelin Rounds with a pulse detonator and iridium flechettes. Why don't people in Dust want tanks to be tanks?
Because they are afraid of what the true power could be... AKA they don't want them to be armored death machines that are incredibly expensive and very hard to blow up, but are able to kill infantry. In turn they want them to be fairly weak, fairly difficult to kill infantry, and make it so they can't dodge AV :D However in the past when I say stuff in-game I get told I don't know what it's like to be infantry facing tanks >.> Whilst I'm able to run Amarr Assault, Min Sentinel, and Min Scout....
I Like Tanks, Nova Knives and MagSec SMG's.
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Tread Loudly 2
Ametat Security Amarr Empire
86
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Posted - 2015.03.12 22:50:00 -
[2] - Quote
WeapondigitX V7 wrote:Use the small blaster turrets you will likely have on your tank. switch seats and defend yourself. Or use a rifle or HMG when you jump out of your tank.
That should help you a lot. Or you can retreat instead of staying there trying to hit them with a weapon not designed for AI.
There isn't a main turret specifically designed for Anti infantry... Given that I enjoy running team tanks (3 seated tanks) I do not enjoy the fact that it is hard to find good gunners nowadays... Hopping out of a tank with an HMG/rifle is a bad thing in my opinion and that's something that I wish could be taken away... But swapping seats to a small turret is very inconvenient...
Eureka!!! Is there any way we could have Automated small turrets, with a semi-aggressive AI so that it would be a bit more convenient and make us rely less on our blue dots?
I Like Tanks, Nova Knives and MagSec SMG's.
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Tread Loudly 2
Ametat Security Amarr Empire
86
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Posted - 2015.03.12 23:00:00 -
[3] - Quote
True Adamance wrote: No what I mean is that even most tankers don't want tanks to be tanks. They apparently don't like high explosive single shot cannon with low rates of fire, good range, and accuracy requirements.
I understand where you are going... However in a sense... Isn't a FG able to have higher DPS than Large rails gun at the moment?
What I want is for all this SP into vehicles to turn into me being able to be more versatile instead of being forced to get out of dodge by a single infantryman... Which doesn't seem like it should be a thing given it takes a certain amount of skill to snipe off infantry nowadays, when compared to a clear and easy target such as our vehicles...
I've always liked HAV vs HAV, however after the addition of spread to the large blaster, it's been getting tough avoiding AV fire let alone fighting it...
I Like Tanks, Nova Knives and MagSec SMG's.
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Tread Loudly 2
Ametat Security Amarr Empire
86
|
Posted - 2015.03.12 23:51:00 -
[4] - Quote
True Adamance wrote:Tread Loudly 2 wrote:True Adamance wrote: No what I mean is that even most tankers don't want tanks to be tanks. They apparently don't like high explosive single shot cannon with low rates of fire, good range, and accuracy requirements.
I understand where you are going... However in a sense... Isn't a FG able to have higher DPS than Large rails gun at the moment? What I want is for all this SP into vehicles to turn into me being able to be more versatile instead of being forced to get out of dodge by a single infantryman... Which doesn't seem like it should be a thing given it takes a certain amount of skill to snipe off infantry nowadays, when compared to a clear and easy target such as our vehicles... I've always liked HAV vs HAV, however after the addition of spread to the large blaster, it's been getting tough avoiding AV fire let alone fighting it... Precisely why tankers should be using cover, range, and explosive fire power to counter their enemies.
Then why not give us a form of artillery? Railguns are fine and dandy but require precise aim... Missiles aren't that great due to splash damage... Blasters, aren't good at all because they require you to be too up close and personal vs infantry...
Finding cover isn't as easy as it might seem... Often times infantry would simply be able to peek a corner pop a round/salvo or two and go back to safety where as we'd be forced to go behind a large hill or building.... All the while infantry could be running toward your hiding position to continue the attack.
It's hard to counter strafing... That's to say the least, if you have a kin kat'd suit shooting at you with swarms whilst they are strafing, you're going to have a rough time trying to engage and finish that target esp. at range and or whilst trying to peek around cover...
I Like Tanks, Nova Knives and MagSec SMG's.
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Tread Loudly 2
Ametat Security Amarr Empire
86
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Posted - 2015.03.13 00:15:00 -
[5] - Quote
True Adamance wrote:Tread Loudly 2 wrote:True Adamance wrote:Tread Loudly 2 wrote:True Adamance wrote: No what I mean is that even most tankers don't want tanks to be tanks. They apparently don't like high explosive single shot cannon with low rates of fire, good range, and accuracy requirements.
I understand where you are going... However in a sense... Isn't a FG able to have higher DPS than Large rails gun at the moment? What I want is for all this SP into vehicles to turn into me being able to be more versatile instead of being forced to get out of dodge by a single infantryman... Which doesn't seem like it should be a thing given it takes a certain amount of skill to snipe off infantry nowadays, when compared to a clear and easy target such as our vehicles... I've always liked HAV vs HAV, however after the addition of spread to the large blaster, it's been getting tough avoiding AV fire let alone fighting it... Precisely why tankers should be using cover, range, and explosive fire power to counter their enemies. Then why not give us a form of artillery? Railguns are fine and dandy but require precise aim... Missiles aren't that great due to splash damage... Blasters, aren't good at all because they require you to be too up close and personal vs infantry... Finding cover isn't as easy as it might seem... Often times infantry would simply be able to peek a corner pop a round/salvo or two and go back to safety where as we'd be forced to go behind a large hill or building.... All the while infantry could be running toward your hiding position to continue the attack. It's hard to counter strafing... That's to say the least, if you have a kin kat'd suit shooting at you with swarms whilst they are strafing, you're going to have a rough time trying to engage and finish that target esp. at range and or whilst trying to peek around cover... I've suggested many Blaster fixes before including explosive ordinance blasters, plasma cannon blasters, hell I even agree with shotgun blasters....anything is better than GIANT .50 Calibre!
I couldn't agree with you more.... Half the time I can hit a target 25-50 meters away the other half I can't hit the guy right in front of me...
I Like Tanks, Nova Knives and MagSec SMG's.
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Tread Loudly 2
Ametat Security Amarr Empire
86
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Posted - 2015.03.13 01:41:00 -
[6] - Quote
If they are to perform like modern tanks, that means to make the game realistic... Realism is generally a big no no. However the tanks need to more so feared instead of being borderline laughable from the perspective of an infantryman...
I Like Tanks, Nova Knives and MagSec SMG's.
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